Edit the mesh directly.
Drag points on the canvas, adjust exact positions, and use Bézier handles.
Edit points and colors, animate with keyframes, and copy the result as SwiftUI code.
Drag points on the canvas, adjust exact positions, and use Bézier handles.
Add and reorder states, choose a timing curve, and preview the transition.
Export the current points, colors, timing, and loop behavior.
The app has no account, analytics, advertising, or developer-operated service. Documents stay on the Mac. Color naming uses Apple Foundation Models on device when available and a local deterministic fallback otherwise.
Mesh Gradient Creator includes a searchable Help window with guides for editing meshes, building animations, using Live Preview, and exporting SwiftUI code.
.meshgradient
document before troubleshooting.
Include the app version, macOS version, steps to reproduce, and what you expected to happen. Attach a screenshot or sample document only when it contains nothing private.
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